A downloadable game

RULE BOOK


> All 4 of the players must put (number) of health points in their hp section on their mat.

> Upgrade cards, spell cards and curse cards will be put into the same deck and will get shuffled (  this deck is called the auction deck.). The monster card deck will be shuffled and put on the table independently.

> 5 Weapon and Armor cards are to be laid on the table. Players shall roll dice and the highest number player will be the first. Starting with the first every player will pick their weapon cards from the remaining cards in clock order. The Last person to pick their weapon card will be the first person to pick their armor card, every other player will pick their card after that person in anti clock-wise order. After everyone has their weapons, armors, and hp, the game will begin.

> Players will roll dice again, the highest will be the first to play after that whoever has a higher roll between the person to the left and right of the first player that turn will play as the second. The order of turns will follow that route. ( If the one to the right is higher the round will follow a anti clock-wise order, etc.)

> At the first turn of a player in that round, the player will roll a d4 die to determine how much monster cards they will draw. 

> After the player draws their monsters they will pick which monster they will verse that turn.

> When a player is versing a monster they and the monster they are versing will roll a d6 die, as in 1 and 2 means miss, 3 and 4 means block, 5 and 6 means attack for the player. 1, 2 and 3 means attack and the rest means miss for the monster.

> Attack means that the character who threw it will be using the stats of their weapon, and block is the same but with the stats of armor. Miss means the character who threw it will not be using any stats to attack or receive whatsoever.

> The player can play a spell card after the dice are rolled in their turn, after they play their spell other players can interfere with their spell cards. The turn of order for spells will be the same as the order of the round for battles. ( instant kill can only be played on another players' monster if they finished fighting with theirs)

> When a monster is killed the player who deals the killing damage to that monster will gain 1 gold.

> When a player kills their own monsters before others they can choose to invade other players' battles on the next turn.

> Players may construct deals between themselves but for a player to live up to their end of the deal is not a requirement, a player can very well betray a deal they made. A deal is to be completed before if a matter of trade exists.

> after every players' monsters are killed that round is ended and the auction section begins.

> In the auction round whoever killed all of their monsters first in the last round will roll a d4 die to determine how many cards will be drawn from the auction card.

> After the cards are drawn and laid on the table the players will start to bid in the same order with the last turn.

> When a bid is on the player can not get their gold even if the bid is overwhelmed by an other bid.

> A card goes to its bidder when 3 other players do not bid on that card.

> The round ends when every card is owned or every player is out of gold to bid with, in that case the remaining cards will be shuffled into the main deck.

> After the auction ends players will again roll dice to determine the order and the round will begin again.

> 2 rounds after(?) a player completes the upgrades on one of their cards, the PvP section begins. (and the PvE rounds are no longer.)

> When the PvP round starts, turn of order is determined as same as the PvE rounds.

> In the PvP round whoever has the turn will pick who they will verse with.

> If a player is to die they become able to use their curse cards on the player who killed them and an auction round begins.

> Curse cards can not deal lethal damage.

> The game results when someone stands the last and in the victory if whoever stands the last.


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Rexxx.mp4 220 MB

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